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All that Remains

​Game Designer

A bittersweet journey about an elderly figure skater with Alzheimer's trying to retrieve the vanishing memories in her life.

Expected Publish Date: by the end of May

Core Idea:

  • Neural Signals and Memories represented like a tree with fruits

    • Player can collect memories on the way, but has to choose other memories to sacrifice and only keep those mean the most (maximum 3 in inventory)

    • Procedurally generated branches/path

  • Based off of Alzheimer’s Disease

    • a fog chases down the player, representing the memory-loss

      • The disease will consume the memories that you chose not to take/couldn’t take with you

      • The fog acts as a timer, if the fog catches you, player dies and has to restart the stage

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