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All that Remains
Game Designer
A bittersweet journey about an elderly figure skater with Alzheimer's trying to retrieve the vanishing memories in her life.
Expected Publish Date: by the end of May
Core Idea:
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Neural Signals and Memories represented like a tree with fruits
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Player can collect memories on the way, but has to choose other memories to sacrifice and only keep those mean the most (maximum 3 in inventory)
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Procedurally generated branches/path
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Based off of Alzheimer’s Disease
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a fog chases down the player, representing the memory-loss
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The disease will consume the memories that you chose not to take/couldn’t take with you
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The fog acts as a timer, if the fog catches you, player dies and has to restart the stage
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