top of page

Cervus Blade

Project Summary

Engine: Unreal Engine 5 

Role: Level Design

Level Type: 3rd-person Action Adventure 

Team Size: 20

Development Time: 12 Month

cervus blade1.png

Cervus Blade is a 3rd-person action adventure game set in a deer-worshiping desert world with challenging hard-core combat. The player character is Zara, who uses a blade.This project explores the use of the village level. The goal is to reveal the subtle influence of spatial composition on level pacing & player psychology.

Screenshot 2026-04-14 160013.png
image.png

Contributions

Designed an interconnected village level that shaped traversal, encounter buildup, and terrain-based counterplay around a melee combat kit.

 

Implemented whitebox layouts, gameplay scripting, and level features including enemy spawners, one-way gates, save/load, ladders, and interactable objects to support pacing and route planning.

 

Collaborated with the combat designer to document level goals and player learning beats, iterating on exploration-to-combat pacing.

cervus blade4.jpg
cervusblade2.jpg

© 2026 by Quinn Liu

bottom of page