
Baacadia
Project Summary
Engine: Unity
Role: Level Design
Genre: Exploration Adventure
Team Size: 20
Development Time: 12 Month

Baacadia is an 3D exploration puzzle game that transforms shepherding into an epic journey across an untamed world. Guide your herd through an alien landscape as you explore, observe, and communicate with its mysterious flora and fauna, uncovering the wonders hidden within. Selected as one of 8 USC Games 2025 Advanced Game Projects.


Contributions
Role: Game Designer, Level Designer
Designed a sound-based gameplay system for a sandbox-style exploration level, using flock-command abilities and recordable world sounds to drive creature behavior, environmental response, and progression.
Whiteboxed the tutorial level and implemented the first sound-gated puzzle to introduce ecology-driven puzzle-solving, guide player learning, and sustain curiosity through early exploration.



